Pineapple Bastard

John Grist
Bachelor of Animation

I am using this for my second year Pre-Production. Also spamming it with general shit for fun.

TRANSITION

THIS BLOG IS NOW ABOUT 2D AND ALTERNATIVE TECHNIQUES

Bear Skin

So we’re finally starting the good Preproduction stuff, actual designs.

We chose the Grimm Brother’s Tale, “Bearkskin”.
You can view it here.

It’s a pretty fun story, but the the usual moral lesson in this one isn’t so clear.
But very open to interpretation, like, if a stranger saves you from bankrupcy,
you really need to pimp one of your daughters out to him. Y’know, keep things square.

We’ve actually had the assignment for some time now,
but only recently have we been able to go ahead with it.

Did some sketches, and took some old ones, painted and vectorised.

Watch out, Watch out - Bearskins about!
Watch out, Watch out - Bearskins about!
Here is a fantastic screenshot that I definately took of Laurence of Arabia!
Here is a fantastic screenshot that I definately took of Laurence of Arabia!

Design

This week was pretty heavy in terms of content, so I will sum it up. 

Just design fucking everything.

Special effects, costume, food - everything.


To break a script down, you must understand the story. 

Once you understand, you can truncate it into a series of sequences. 

A sequence is a series of shots of scenes that are connected, and are specific to the location or story arc.

Once segmented, it is advisable to label and clarify important sections of design. A fairly simple, heavily implemented system is to colour code the script. ie:

Main Characters - Red
Silent Extras and Small Roles - Green
Speaking Extras and etc. - Yellow
Props - Blue
Hair/Makeup - ***
Prop Directions - Underline
Location - Orange

 At this stage it is widely acceptable to introduce vague indications of shots, such as a midshot, close up, dutch tilt, bird’s eye view, etc.